Wednesday 12 October 2011

Through The Lens

Snapshot of Through The Lens Of Dreams, taken by Pyewacket Bellman
Although the surreal majesty of Alien Isles has now departed the Grid, the brilliant creative minds of those behind it - Madcow Cosmos and Lorin Tone - have found a new sim upon which to collaborate and unleash their own unique brand of fairytale-esque craftsmanship.

Through The Lens Of Dreams is the name of their new art installation across the sim of Art Screamer. It's a rich assortment of Madcow's trademark wide-eyed monsters and toothy beings scored by a cacophony of Lorin's chirps and whistles, and again represents just how limitless Second Life can be for an imaginative soul. Arriving at a small floating platform and dropping down onto a cushion suspended in the mouths of giant caterpillars is just the first step you'll take on the incredible adventure that awaits: you'll find the vast grassy banks littered with a sprinkling of tiny blue flowers, through which hordes of cute cycloptic critters amble; the trees laugh from under their giant leafy hats as you wander past, each given their own distinct look and sound; the sky is filled with oversized insects and airborne pieces of fruit; giant bamboo-framed bikes ferry about miniature potted gardens.

Look up, down and all around to see this amazing work
Much of Madcow's work before now was through the careful assembly of cleverly shaped and lovingly textured basic prims but with his extensive use of sculpty prims on this build, his imagination has really run amok. Lorin and Madcow describe it as "an exploration of the transformative nature of dreams, where each new setting may emerge from the last and seems continuous while we're experiencing them." Whilst some dreamscapes tend to be more ethereal and less hallucinatory, this is akin to running through the set of an Aardman animation movie directed by Tim Burton. You can even take away one of Madcow's avatars as a souvenir.

The brains behind the operation
There are some slight issues; I'm not the only person to have gone over there and found a problem with sounds; not necessarily the sounds within the build but system sounds too, which after a while can become a little grating. Madcow and Lorin are both aware of it and they are looking to get the problems resolved, but they believe it's a server side issue. However, turn your volume and your draw distances down and it's a truly wonderful build, well worth visiting and exploring as soon as you can. I would imagine that, very much like a dream, it won't be around for long and when it's gone, will be hard to reimagine.

Reach Art Screamer at the following SLURL: http://slurl.com/secondlife/Art%20Screamer/127/150/80

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