Showing posts with label alien isles. Show all posts
Showing posts with label alien isles. Show all posts

Wednesday, 12 October 2011

Through The Lens

Snapshot of Through The Lens Of Dreams, taken by Pyewacket Bellman
Although the surreal majesty of Alien Isles has now departed the Grid, the brilliant creative minds of those behind it - Madcow Cosmos and Lorin Tone - have found a new sim upon which to collaborate and unleash their own unique brand of fairytale-esque craftsmanship.

Through The Lens Of Dreams is the name of their new art installation across the sim of Art Screamer. It's a rich assortment of Madcow's trademark wide-eyed monsters and toothy beings scored by a cacophony of Lorin's chirps and whistles, and again represents just how limitless Second Life can be for an imaginative soul. Arriving at a small floating platform and dropping down onto a cushion suspended in the mouths of giant caterpillars is just the first step you'll take on the incredible adventure that awaits: you'll find the vast grassy banks littered with a sprinkling of tiny blue flowers, through which hordes of cute cycloptic critters amble; the trees laugh from under their giant leafy hats as you wander past, each given their own distinct look and sound; the sky is filled with oversized insects and airborne pieces of fruit; giant bamboo-framed bikes ferry about miniature potted gardens.

Look up, down and all around to see this amazing work
Much of Madcow's work before now was through the careful assembly of cleverly shaped and lovingly textured basic prims but with his extensive use of sculpty prims on this build, his imagination has really run amok. Lorin and Madcow describe it as "an exploration of the transformative nature of dreams, where each new setting may emerge from the last and seems continuous while we're experiencing them." Whilst some dreamscapes tend to be more ethereal and less hallucinatory, this is akin to running through the set of an Aardman animation movie directed by Tim Burton. You can even take away one of Madcow's avatars as a souvenir.

The brains behind the operation
There are some slight issues; I'm not the only person to have gone over there and found a problem with sounds; not necessarily the sounds within the build but system sounds too, which after a while can become a little grating. Madcow and Lorin are both aware of it and they are looking to get the problems resolved, but they believe it's a server side issue. However, turn your volume and your draw distances down and it's a truly wonderful build, well worth visiting and exploring as soon as you can. I would imagine that, very much like a dream, it won't be around for long and when it's gone, will be hard to reimagine.

Reach Art Screamer at the following SLURL: http://slurl.com/secondlife/Art%20Screamer/127/150/80

Wednesday, 13 July 2011

Forever Unknowable

The sim of Unknowable is still out there on the Grid, but the Alien Isle that it once was is no more.



As I mentioned a couple of weeks back, Judi, Lorin, Madcow et al can no longer afford to maintain the Isle so I decided I'd try and make a machinima-postcard whilst I still had the time. It's not my most advanced work - I only filmed for about 20 minutes to get a dozen or so shots. The soundtrack is probably more advanced than the filming process; here I used twelve different sound samples overlaid with each other to give the score a slightly ethereal alien sound. I hope the AI crew like it; it's difficult to capture the majesty and the detail of such a sim, but then that was (and still is) part of the fun of exploring - these experiences are unique to everyone and we all see or discover different things.

Bye Alien Isles. I'll miss visiting you but I'm pleased that I did and that I filmed you.

Thursday, 30 June 2011

Extra Terrestrial


As the end of the month draws closer, I'm reminded that one of my favourite sims will soon be gone from the Grid.

Among the hullabaloo of the closing of The Lost Gardens Of Apollo - which is also sad, I did visit there on many an occasion in my first twelve months in-world - here's a gentle reminder that Judi Newall and Lorin Tone's Alien Isles homestead Unknowable will soon be confined to the Second Life history books too.

I love Alien Isles; it's like Svarga on LSD. Designed and put together by a number of brilliant people - many of whom I feel blessed to have made the acquaintance of over the years - it's everything a sim should be for me: big, bold and colourful; unlike anything you've seen before or likely to see again; demands exploration both above and below the waterline, but most of all represents perfectly the creativity and grandeur that can be achieved when several like-minded people come together and want to share their imagination with others. The prime contributor to the construction it seems was Madcow Cosmos, whose extra-terrestrial flora bursts up through the seas to create an incredible series of interactive platforms. Madcow's creations have also extended to the 7Seas fishing crate on the Tron-esque fishing dock; many a tiny has sat with me trying to catch the amazing range of aquatic-themed shoulder pets, rods and avatars that the AI team offered.


Saffia Widdershins has a piece on the Isles' closing, but really the best thing to do is find an hour in your day to go and explore this most wonderful sim while you still can.