Showing posts with label shop. Show all posts
Showing posts with label shop. Show all posts

Thursday, 21 February 2013

Spring Clean

In an effort to try and jump-start Spring, I've been having a general tidy-up of my vendor presence in-world.

Well, it was kind of enforced upon me on account of my hippoVendors refusing to deliver two items from any of my vendors, even after I'd checked permissions, reset and re-uploaded everything. So after some deliberation - and cursing that I've now got a costly hippoVend system gathering pixeldust in my inventory - I chose to switch to the Caspervend system.

And so far, I've been pleasantly surprised by it; it seems a very easy system to set up and use. the in-world instructions from the server and vendor units are pretty simple and the layout of the webpages is extremely manageable, nice and uncluttered. I bought the free version, which pays Casper a small fee on each transaction, but seeing as my sales are so low, I couldn't have justified (at least not in the immediate short-term) to pay out for the full system, especially with only having bought hippo no more than a year ago. So I've replaced my vendors at the Tiny Outpost at Orbiuna, my single units at Cynister and Elemental Motifs, whilst also taking the opportunity to move around my main store layout at Heron Shire wharf.

Funny Bunny Store on Heron Shire Wharf
In addition to the new vendors, I've also put out a single prim vendor containing all of my previous Tiny Swagtastic Weekend exclusives; TSW is a $50L offer that Tia Macbain and Dorian Longstaff run, whereby participating store owners put out an item for $50L for the weekend. I had a load of stuff that I put out on offer but never transferred to my main range, so thought I'd make use of a spare wall and throw out a vendor just for those few random items.

I also took the time to replace the items in my two Lucky Watermelons - actually Shep Korvin's popular Lucky Chairs, retextured to look like giant cut fruit. So the extremely popular Tiny Aviator Outfit and the Tiny Glockenspiel have both been put into retirement to be replaced with...well, you'll have to go and find out yourself!

Thursday, 5 July 2012

Raiders Of The Lost Prim


Action Lara!, originally uploaded by Chaffro!.

I don't often make stuff for girls. It's not a deliberate choice, I've just never been much good at knowing what girls want or need (strictly in terms of Second Life clothing, of course)! Sure, I've made some dresses but they've bordered on the wild and wacky rather than the elegant. I have always tried to cater to female customers - if an outfit isn't unisex, I'll include something for one gender or the other - but there is very little in my inventory that I've made specifically for girls.

Well, that changed this week! After the positive feedback I got from my Judge Dredd outfit, I figured I'd try and create something in a similar sci-fi/action/fantasy vein, but primarily for ladies. Several female tiny residents did buy the Dredd outfit - and there are a number of female Judges in the Dredd continuity - but even when creating it, I was still very much in the mindset of making something to feed my fanboy self.

So here it is - a tiny's Lara Croft outfit! I've included the ribbed blue cotton top, the khaki shorts, the pair of handguns and a backpack, whilst my good friend Pan very kindly built an amazing long braided hairdo to finish it off! I'll introduce it to my permanent range after the weekend, but until then (Friday to Sunday) it'll be my contribution to the Tiny Swagtastic Weekend offer that we have at Raglan each week, where merchants offer an item for just $50L!

Saturday, 23 June 2012

Dreddful


Judgment is coming!

So after having seen the Judge Dredd trailer released this week, I realised that there hadn't been a Dredd outfit made for tinies. So today I fixed that! This is the culmination of a day's work. I'll have it boxed up and on sale over the course of the following week, all being well. 

Might even throw it our for Tiny Swagtastic Weekend as an introductory offer!

A few more pictures from a quick wander around the amazing INSILICO are here.

Thursday, 10 November 2011

Scaling Back

Day 9: Closing our Second Life Sim #SecondLife #SL #NaBloPoMo
Adelebsen Isle by MarillaAnne

Despite not being especially prolific in terms of building over the past year (due primarily to the distraction of a RL house move), I've been able to rack up a fair amount of sales over the past few months - but never really more than enough to cover my rents. I've paid out for a shop space on Heron Shire (my main store), one on Raglan Shire, a houseboat on Heron Shire for (my wife) Kitti Dumpling, a home plot on Raglan Commons (despite still having my Linden home), a shop on Extrovirtual and a shop on Adelebsen Isle.

I've earned a bit in Second Life over the past five years, but never the kind of amounts that would pay for anything substantial in RL - I did cash out some L$ last year though to buy this for our wedding - and as exciting as that would be, I can't imagine it happening now. Sales in-world, especially for a niche market like tinydom, have slowly ground to a crawl over the past couple of years. There are good days and good weeks and the Tiny Swagtastic $50L Weekend offer has proved to be a great success; but the profits never seem to outweigh the costs and the majority of my sales actually come from the Marketplace - another example that goes some way to proving this point about the closing of ElvenMyst to be true.

So it was with a heavy heart that I decided I'd need to start scaling back on my costs, losing a couple of the Shire properties in favour of refocusing on the others. But another decision has sadly been made for me this week with the news that MarillaAnne Slade and Michmeister Slade can no longer afford to keep Adelebsen Isle running. I really liked what they'd done at Adelebsen Isle, and loved to explore around and see the blend of goods from both tiny merchants and more regular sized folk too; they were able to attract a good number of creators who I'd never encountered before, which is always refreshing. I just hope that both Marilla and Mitch find the energy and enthusiasm to stay around in SL for a while longer; it's one thing to lose a good sim, but quite another to lose good sim managers and creators.

I'm not giving up all in-world presence - far from it, I think there's still a great deal to be gained from having an in-world shop and I love kitting them out! - but I'm downsizing. I'm not alone in doing this; several others have had to adopt a similar approach recently, but I hope that the spaces I free up will be quickly snapped up by someone wanting to call the Shire home or make use of a shop space at the heart of one of the most endearing communities on the Grid.


UPDATE (11/11/11): Well, it seems Adelebsen has had a stay! MarillaAnne has announced that she has found a sponsor to keep the Isle alive for at least another three months!

Tuesday, 11 January 2011

Dog Biscuits

I’ve spent the past few days helping a friend (who I actually struck up a friendship with through Twitter!) set up her new shop/business in-world.

Jenicca Gothly sells dog treats at her stores on Clos Normand and Port Babbage – but with a bit of a twist. These aren’t treats for virtual dogs, but actual REAL dog treat biscuits that she makes from her home and sells online.

The treats – of which there are currently three varieties – all contain natural ingredients. Jen makes them from home and sells them through an Etsy site, but being an avid SL-resident, she figured she could try and market them through whatever means were at her disposal. She’s rented two shop units so far, both on Victorian-era themed sims, so needed a shop interior that matched. She’ll be the first to admit that she’s not the best builder (but then neither am I), and by setting up everything she needed – signs, mailboxes, décor, etc – had run pretty close to her prim limit. I helped by tweaking a few bits here and there for her, building a new counter, finding some low-prim vintage-style furniture and just straightening a few wonky pictures.

How does it work then? Well, you just buy up one of the boxes in-world, send Jen your address details etc, and that’s it. Shipping and handling is included in the in-world price. The boxes (in—world) cost about L$2000, so you need to have invested some money into SL to get them, but I thought it was a really clever and secure way of handling payment!

I really like what Jen’s achieved so far, and I hope her business venture is a success! Woof!

Friday, 14 May 2010

All Quiet On The Western Front

It's been ages since I blogged properly here. Not a great deal to report, really. Sci-Fi Month in Raglan went pretty well, and now it's time for Art Walk! I spent a good two hours the other morning wandering around and taking in all the amazing pieces of art on display; I think I spent about $8000L on art. I should really set up a gallery.

I did open up another branch of Funny Bunny, on adjoining Shire-sim Extrovirtual. EV is a brand all in itself, thanks to Noramyr and Wynx's hard work at creating the best tiny avatars. Noramyr recently renovated part of the sim and has set up a marketplace area, where shops are now available to lease. The market place - as expected - looks amazing, and I hope the input of tiny creators can help give EV the recognition, traffic and sales it so richly deserves.

Linden Lab recently announced that they were planning an overhaul to XStreet, but introducing the Second Life Marketplace, which promises to be more customisable, and more shopper-friendly. Details have been very scant, so we'll have to see just how customisable 'store fronts' actually are and how easy it is to use and manage. Annoyingly, although they haven't entirely dismissed the idea of their stealth taxes listings fees they announced last year (to great dismay from, er, everyone), they have said that it's not something they're going to be following up just yet. Which means that I know need to re-upload all the details of the items I took off of XStreet last year, in preparation of facing having to make a massive payout to cover the fees.

Note to self: must do something interesting to blog about...

Tuesday, 24 November 2009

Ex Street

This blog, when I first conceived the idea, was supposed to chronicle the exciting things I discovered around the grid; instead I find myself once again Linden-bashing. Which is just as entertaining.

Colossus Linden announced last week that he and the rest of the team responsible for managing XStreetSL (from this point on to be referred to as XSt) had devised a brilliant and watertight new pricing system for listings on the virtual e-commerce site.

Until now (well, actually for another 30-60 days) XSt has been a free listings service. Anyone who had created any content that could be used within the Second life Grid – be that textures, scripts, prim builds, sculpties, hair, clothing, even Island files – could list these creations for free on a giant, searchable online marketplace. It started out as a private enterprise - (called SL Exchange, or SLX) but last year Linden Lab threw a big fat dirty cheque down in front of the creators, who in turn eagerly handed over the keys to the office to the Lindens.

The idea was that you could list your stuff to save residents the time of trying to figure out how to use the easily manipulated Search facility within the viewer, teleporting all over the grid and finally trawling through vendors trying to find exactly what it was you were after. And it worked brilliantly. I have purchased many things from XSt over the years, from vendors who I may never have found in-world. Because the listing was free, many vendors actually relied on XSt to manage an income, being unable to afford shop rentals or find a suitable location that would guarantee them optimum footfall. You paid a small percentage fee in commission, but I never kidded myself that ‘free’ meant 100% free. Someone somewhere would have to pay to maintain the site, maintain hosting, etc. And if those enterprising people made $1L profit (after all of those costs) out of each sale I made of a $50L, so what, I thought, well done to them.

But then The Lindens got hold of it (primarily so that they could have the revenue, rumoured to be around $1million USD). It didn’t matter that they were already a multi-million dollar company, they were still going to charge commission, to a maximum of 5% for those nice costly items. They set about changing things. Just small things at first; they tried to make it look like they were doing things to help merchants and customers alike by integrating the Marketplace within the main SL website. They’d send out e-flyers (if you were lucky, just once. Unlucky folk would get two or three of the same promotion mailed to their Inbox). We’re making it better, they claimed!

But there was a problem; some pesky folk were listing items for free, but charging $0L for them. Some folk were throwing out low-free priced marketing tools. Some folk were giving away stuff because they were kind. Obviously, trying to take a percentage of nothing meant that the Lab made, er…nothing from each of these sales; yet the customer would still walk away with something useful in their pockets.

Some merchants objected to this; if someone else gave away for $0L that was similar to something that they’d made and were selling $250L, they had obviously lost out on a sale. Not really true; for example I, as a customer, have spent a good deal of time before looking for a carefully-crafted and lovingly textured house build than some free slap-dash affair. Nonetheless, The Lindens took these objections on board and decided that because they shared a common concern (i.e. they weren't making enough money), that they’d try and do something to rectify this issue. So, they held a meeting. Well, actually, they decided to discuss it as part of their regular office hours meeting.

Office Hours are times when Lindens decide to log into the Grid. It’s only a couple of hours a week so undoubtedly they can tolerate sitting with their buttocks and teeth clenched for that amount of time, listening to the concerns of a carefully-considered cross section of residents. Only, they’re not; because usually the only people who attend office hour meetings are people with an agenda, a point that they (the Residents) feel the need to try and hammer home to the people (the Lindens) who actually have the power to change something. Heck, the tinies of Raglan Shire are guilty of doing it! For three weeks in a row when Group Chat was shot to hell after an ‘update’, they turned up en masse to protest the lack of action to resolve the problem. Happy days!

The XSt issues were considered so important that they were discussed across three separate Office Hour meetings (no fanfare given to any). Colossus Linden reported that thirty-five (yes, 35) residents attended the meetings to help round out the proposals. Except not 35 at each – thirty-five IN TOTAL. That’s about 0.0000035% of the total population of residents. A fair cross section? Not really, is it? And as there was little fanfare given to what actually is a very important issue for a great number of people, unless you were regularly checking to see what was happening in those meetings, many people would have just taken them for granted.

The plans (as they stand) now amount to LL charging anyone who lists a free item (of $0L price, guaranteed return of, er $0L) a staggering $99L per listing per month.

Anything over $1L will now cost the seller $10L per listing per month.

Oh, and you’ll still need to pay that commission. A minimum of $3L. So don’t even think about putting those freebies up to $1L – we’ll still be taking $3L of each one you sell, they’ve said.

So, if (like me) you have 41 items listed, it will now cost you $410L per month to list all of your items. You will need to make about a minimum of $450L per month to come out with any profit, after commission. And then instead of coming out with the $427L you used to, you’ll now walk away with a paltry $17L. I consider $450L in revenue a good month for me…

Paraphrasing, the Lindens’ reasons for these taxes are: it will help the marketplace easier to search through; the marketplace will be less cluttered; customers won’t be directed towards freebies and those who are trying to make some money will finally be able to make money.

Well, in some regards, they’ve succeeded already. Thousands of items have already disappeared from the marketplace, pulled from the listings by disgruntled merchants who have already anticipated that they absolutely cannot afford to cover the new costs. I myself have reduced my offer from 41 items to a mere 11, and have made a point in my listings’ descriptions to tell anyone looking why there isn’t as much there as a week ago, throwing an SLURL in there to direct people to my in-world offer for good measure. I’ll probably see how well I sell over the next 30-60 days and see if I can make enough to cover my first month in a listings fee culture. Then I’ll pull the rest down.

There are so many better ways that the problems with XSt (which have only intensified, in my opinion, since the Lab acquired it) could have been resolved. Arrehn Oberlander has pointed out just a few in this post, which seem perfectly logical and easily achievable. The assessment of the reaction of the Lindens is also spot-on; they’ve become defensive and have blamed the merchants posting all those freebies and not properly managing their inventories for allowing XSt to become the mess it is. Um, what? I used to be a manager for a popular chain of coffee shops; I didn’t demand that customers pick up their crumbs or drink every last drop of their beverage before they left. I let them in, they paid me for a service already. That’s it, job done. Whatever they leave behind becomes my problem, so I deal with it. If that means throwing it out, so be it. Free items - heck, anything $10L or less - could easily have their own listings section, seperate from the higher priced stuff.

I felt myself fortunate that Colossus Linden took the time to reply to an IM I sent to him in-world; I expressed a huge concern that merchants who make niche items for a niche market (I make musical instruments for tinies: small market within a small market) would be driven away from XSt, and possibly be driven out of business altogether. Unfortunately, his response amounted to “we’re not trying to drive out nice merchants” and an even less useful “why not put your prices up?” Well, it might not have been your intention, but without thinking about it, that's precisely what is happening. That doesn't help me; I can't guarantee I'll sell something at $250/300/400L, so what chance is there that it'll sell at twice that price? How does that help my customers either? I'm not stupid, I price my items in line with what I think they're worth. If I charge a customer over-the-odds, what benefit does that have for them? Nothing: we both lose.

When the whole Homestead sim fiasco was announced a couple of years ago, it also resulted in a massive resident backlash, that the Lindens seem to be genuinely shocked about and reacted to. Back then, they compromised. They admitted they’d made an error by not garnering feedback from residents beforehand and revised their announced policies. However, this time around, there seems to be no retractment, no amendment and no concern towards residents. The only concern seems to be making enough revenue, propping up the loss felt from downgrading Premium subscribers so that the Lab can look forward to a healthy end-of-year bonus. It's another turn for the worse for resident faith in the Lindens. Personally, and I know this also goes for several others within the Raglan community, I couldn't trust any more than two or three now.

Happy Thanksgiving M and the rest of the Linden Mafia (which does not necessarily include all Lindens); thanks for nothing.

Thursday, 17 September 2009

Engagements In The Fall

Wow, it's a cold day. I guess Summer is over. At least I had one great week of sunshine; however, it was in April, and it was in New York. Oh well.

It's been a few weeks of relatively little output again in-world. I don't know if I'm stuck for ideas again or just lacking the patience to start something. I did set-up a new store on Raglan Shire, moving my treetops vendors down into a larger ground unit on Bo's old Otterwise plot, next to Tiny Inc. (Bo has just downsized); I even continued my philanthropic import/export crusade by giving up a few prims for a hatchie named Carla, who has made a couple of cute little bits and was desperate for an outlet to sell them in. I was more than happy to let her take a corner of the shop for her stuff.

I am slowly putting together a new machinima video for Songbird Sorbet, to accompany one the songs she recorded a while agao, and now sells as part of an album in-world. She's a fab singer, and I'm really working very hard to get this video absolutely right. Am using a lot of effects, both in-world and in post-production, many of which I haven't tried before. This does mean it's been slow-going, because I don't want to make any comprimises - I want it all to be as good as my ability allows. Time will tell. It's a long song to shoot for, but so far, what I've done, I'm very pleased with. I intend to have it done well before Christmas, but at the rate I'm shooting, it may take that long!

After this is done, I have a couple more videos I need to work on; one for Zephyr at Lone Star Ranch to serve as a promo-style video for joust system, and the other another movie-trailer style piece. I'm very excited about both!

However, despite my inactivity on the building/creating front, I have managed to become the topic of conversation in group chat this past weekend, without actually being in-world. Me and Kitti (Natalie, my RL girlfriend) went to Paris for the weekend, and after 20 months of dating, I felt this was the time to go to the next level: I proposed to her last weekend and she accepted! Very happy! And we have both received a number of very lovely congratulatory messages, and I will take this opportunity to thank everyone for them! It means a great deal to know that such a small action by one person has had such a big impact on so many.

Friday, 28 August 2009

Medieval Fest III

The third medieval festival kicks off in early September on Raglan Shire. The square and the castle have been set out, the dunk tank has been dusted off and refilled, and my vendor has once again been thrown out into the Wares tent. Astonishingly, the Rennaissance outfits I made 2 years ago have undergone very little modifications over the last couple of years. I was really pleased with how they turned out originally, and have stuck with the design since. Folk still seem to like them; I always sell a few each year. I guess outfits for the guys are always pretty limited at the best of times.

My friend Bo has volunteered to run a treasure hunt this year (ha! silly Bo!) and asked Artisans for goodies to act as prizes. I managed to knock out a medieval herald's trumpet at the suggestion of Xavian Starsider, found a nice fanfare and asked the ever-brilliant Etheria to make an animation to go with it, which she managed to do within an hour - I'm always blown away by how quickly and perfectly Etheria is able to do these things - and that's it, done!

Have been SLOWLY putting together another Machinima based video, this time to act as the music video for ones of Songbird1028 Sorbet's songs (album out in Funny Bunny store in Heron Shire, amongst other places!); it's slow, partly deliberately. I really want this to turn out well. I did some sound effect editing last night, that I was really happy with. So far so good; I've edited a minute's worth of footage in, and it's only the lead-in sequence to the song! It's gonna be epic, but I'm looking forward to putting this together.

Have also been asked to do another video promo for Lone Star Ranch's Zephyr. She's a lot of fun and a very sweet and generous person, and it will be a real honour to do some work for her. Just need to find that 'angle' on which to base the video.

I've also taken up a new ground level shop on Raglan Shire too. Zayn opened up a square with 5 classic Raglan shop units in that look great. Have got some fab neighbours, and am looking forward to making that area a real success.

Phew. No wonder I feel tired!

Tuesday, 11 August 2009

Musicality

Heee! This doesn't feature me, but it does have some pictures of a bunch of tinies playing some instruments I made. Wonderful!

Click here for the Nation of Victoriana article

Wednesday, 4 March 2009

Getting Bigger!

Magistrate Zayn approved the design of a new bigger shop unit for Heron Shire wharf this week! I have now managed to get my stuff more spread out amongst the vendors, thrown out a few more vendors and basically had a tiny up. Looks pretty good, I am happier with it now, and will actually make stuff to sell, not just waste time doing then throw in the bin.

Visit my Heron Shire shop here: Visit Funny Bunny

Also made and opened a new store at Enktan's Tiny Outpost. I was semi-aware of Enkythings mall, and it seems to get some great traffic. Enky has done a great job of putting the new outpost together, and even let me construct my own outpost store. The second day or trade, he saw 12 bots hanging around my Lucky Chair there (with the Tiny Vampire Hunter Belt in it), so just to annoy them, I moved the chair to the other side of the shop!

Visit my Wilcutt shop here: Visit Funny Bunny

Rizzo also asked me if I had a Leprechaun outfit. I did, but the one I made last year sucked. But Rizzo's asking inspired me to do a better one, which I did. It's out now, ready for St Patrick's Day on March 17.


And I recently modded my popular aviator jacket to fit Loco Pocos avatars. Damien Fate has opened up a boutique at LP Island, which is doing a few folk some great business - which is an outstanding testament to not only their work, but also Damien's - but I need a minimum of 5 saleable items to set up there...so now I need to figure out which I can adapt!

Friday, 16 January 2009

The Funny Bunny Lucky Chair Fruity Tooty Top Hat


Officially the Longest Name For A Hat In SL (probably), this is the new prize in the Heron Shire lucky chair! I chose not to mention Frootcake in the hat's name, as it is technically a copyright issue - although not an issue to cause any major litigation, but I am aware and respectful of these things. I will replace the Christmas Hat in the Potterswick chair with the Aviator outfit (the DePaul exclusive PAD version - Potterswick Air Defence) too.

Plus, Eth has once again worked her animation magic for my banjo, so that will be going out for sale this weekend too!

Monday, 17 November 2008

Making A List, Checking It Twice


Have had a fairly productive weekend! Managed to figure out what I would make for the Lucky Chair over the Winterfest period - the Christmas Top Hat will come in 5 colours - and also updated my Buddhist Robe outfit to reflect new locations for vendors: one at Adelebsen and one at a secret location to be announced soon!

Thursday, 13 November 2008

Expanding


I opened a branch of Funny Bunny on Adelebsen today. A load of folk have already set up shop there for a while, but I knew nothing about it until very recently. Anyway, here it is with the new style branding!

This now makes three full stores (Heron Shire, Potterswick and Adelebsen), vendors at Raglan Shire, Hug*Mart and Mousemart. That's almost a chain!