Showing posts with label sim. Show all posts
Showing posts with label sim. Show all posts

Tuesday, 7 August 2012

Isles Away

After just under a year's reprieve, MarillaAnne and Mitchmeister Slade have finally made the decision to close their Adelebsen Isle sim. I'd already mentioned that the sim came very close to disappearing towards the end of last year due to their increasingly difficult financial situation but found a sponsor to help them out. However, Marilla has had an 'awakening' of sorts and in a very insightful blog post has revealed the reasons behind her latest decision.

I've really enjoyed being a vendor on Adelebsen. It's such a beautiful build and was well supported by the Tiny community she gave shop space too; but I completely understand Marilla's decision after having read her post. I wonder how many other sim managers or owners may have (of have had) a similar change of heart for the same reasons.

Tuesday, 30 August 2011

Looking After The Children

A few blog posts have popped up over the past couple of days about the recent plight of Grendel’s Children.

Treet TV’s Saffia Widdershins has a comprehensive write up of the issues that Flea Bussy and Toady Nakamura have been facing for the past few weeks, which basically amounts to the fact that two of their cluster of sims have been performing so poorly that even after repeated requests to the Lab about trying to rectify the problems, they’ve decided that the best course of action is to dump them entirely.

I know for a fact that this isn’t a decision they’ve taken lightly - I’m very proud of the fact that I can count Toady as a good friend - and I know when she told me about the closures over the weekend that she and Flea were both saddened and angry that it had come to this. It seems the Lab had put in a fix to try and better performance on the sims, but the solution hadn’t lasted beyond a few days and wasn’t followed up on again; it was only when they announced their decision to off-load the sims that someone decided to take notice, immediately flying in to investigate and proudly informing them that performance had massively improved. “Of course it had,” Toady told me, “because there were only 6 prims left on the sim by then.”

It won’t be a massive hit for Grendel’s as a business but it’s a shame for them both as creators; not only do Toady and Flea want to give users a product range but an experience to go along with it, an environment as well-crafted and atmospheric as their avatars are. The sims at ground level are amazing feats of architecture that Toady, Flea and others work so hard at that it’s almost the the suppression of creativity that I feel most saddened about. I've filmed

Hopefully someone at the Lab - or Rodvik himself - will be alerted to the problems that are still haunting the business and, although too late for Grendel’s, does something to ensure that other clusters and communities (and ultimately, revenue for the Lab) don’t slip away unnecessarily or unnoticed. In the meantime, if you’re looking for somewhere to explore, teleport over to the GC store and then find a way outside and hurl yourself down to ground level!

Thursday, 30 June 2011

Extra Terrestrial


As the end of the month draws closer, I'm reminded that one of my favourite sims will soon be gone from the Grid.

Among the hullabaloo of the closing of The Lost Gardens Of Apollo - which is also sad, I did visit there on many an occasion in my first twelve months in-world - here's a gentle reminder that Judi Newall and Lorin Tone's Alien Isles homestead Unknowable will soon be confined to the Second Life history books too.

I love Alien Isles; it's like Svarga on LSD. Designed and put together by a number of brilliant people - many of whom I feel blessed to have made the acquaintance of over the years - it's everything a sim should be for me: big, bold and colourful; unlike anything you've seen before or likely to see again; demands exploration both above and below the waterline, but most of all represents perfectly the creativity and grandeur that can be achieved when several like-minded people come together and want to share their imagination with others. The prime contributor to the construction it seems was Madcow Cosmos, whose extra-terrestrial flora bursts up through the seas to create an incredible series of interactive platforms. Madcow's creations have also extended to the 7Seas fishing crate on the Tron-esque fishing dock; many a tiny has sat with me trying to catch the amazing range of aquatic-themed shoulder pets, rods and avatars that the AI team offered.


Saffia Widdershins has a piece on the Isles' closing, but really the best thing to do is find an hour in your day to go and explore this most wonderful sim while you still can.