Friday, 6 May 2011
Honour Bestowed
The other night at the Month of Machinima event, Honour McMillan was kind enough to send me a virtual hug (whilst I was on the warpath because of the lack of tiny seating at the event arena), which inspired her to make a return visit to Raglan Shire. I happened to be wandering around the Shire when she visited - read her lovely blog post about her trip!
Thursday, 5 May 2011
MoMmy
Here's an interesting post - not by me, I hasten to add, but some thoughts from Soror Nishi: An Unexpected Alliance at LEA Opening.
As for me, I attended the opening night of the inaugural Month of Machinima yesterday too. I'm disappointed in myself that I didn't consider entering anything, but so pleased that Daveypup Nirpaw got his Karma Kong on the shortlist!
It's nice to see my favourite creative medium getting some long overdue exposure and recognition. But it's an interesting question: who exactly does this benefit? The Lab? Almost certainly, when used correctly; they have no direct input in any of the films, either creatively or financially, yet will take the credit for allowing the films to have happened. But is that so bad or unheard of?
Consider this: Pirates of The Caribbean - Disney film, Johnny Depp film or Gore Verbinski film? Well, actually all three but you can almost guarantee that if you ask Joe Ordinary, he'll probably tell you it's a Disney film. What input does Disney have in the finished product? Well, yes Hollywood is a different animal admittedly, but overall their input was probably minimal once the cameras started rolling. Their logo will still be all over the film, the posters and the press material, and they'll take the chunk of the money it brings in - so does that mean that the talent behind it suffers? Not at all. In this case, the Lab just acts as distributor to your film.
So consider the Lab as a film studio, and where does this leave the film-makers? Will they get any reward from this, either financially or artistically? This situation can be turned round by the machinimatographers themselves, as long as they're not putting their efforts into ranting about it. They can market themselves, exclusive of the Lab's efforts. The right thing for the Lab to do would be to not only give these film-makers a forum, but support these creators beyond that and make sure that if they (LL) are using residents' machinima as marketing material, that they will make sure that credit is given where it's due - and if that's a financial credit, and a creator earns from the work that they've created, the Lab should support that accordingly too; after all, they will ultimately benefit without taking a cut of any earnings but from the free exposure they're already taking. That will be the thing to watch, not picking apart someone's sentences.
Artists should use these opportunities to do just that. Use the stuff you create as a portfolio and use it to find other opportunities, if that's what you want; but don't try and tear it down just because you're not involved. At the end of the day, it'll be what you the creator puts into it that'll make it successful; a film studio (or in this case, the Lab) can dress up any old piece of junk and promote it, but an audience will still see it for what it's worth.
As for me, I attended the opening night of the inaugural Month of Machinima yesterday too. I'm disappointed in myself that I didn't consider entering anything, but so pleased that Daveypup Nirpaw got his Karma Kong on the shortlist!
It's nice to see my favourite creative medium getting some long overdue exposure and recognition. But it's an interesting question: who exactly does this benefit? The Lab? Almost certainly, when used correctly; they have no direct input in any of the films, either creatively or financially, yet will take the credit for allowing the films to have happened. But is that so bad or unheard of?
Consider this: Pirates of The Caribbean - Disney film, Johnny Depp film or Gore Verbinski film? Well, actually all three but you can almost guarantee that if you ask Joe Ordinary, he'll probably tell you it's a Disney film. What input does Disney have in the finished product? Well, yes Hollywood is a different animal admittedly, but overall their input was probably minimal once the cameras started rolling. Their logo will still be all over the film, the posters and the press material, and they'll take the chunk of the money it brings in - so does that mean that the talent behind it suffers? Not at all. In this case, the Lab just acts as distributor to your film.
So consider the Lab as a film studio, and where does this leave the film-makers? Will they get any reward from this, either financially or artistically? This situation can be turned round by the machinimatographers themselves, as long as they're not putting their efforts into ranting about it. They can market themselves, exclusive of the Lab's efforts. The right thing for the Lab to do would be to not only give these film-makers a forum, but support these creators beyond that and make sure that if they (LL) are using residents' machinima as marketing material, that they will make sure that credit is given where it's due - and if that's a financial credit, and a creator earns from the work that they've created, the Lab should support that accordingly too; after all, they will ultimately benefit without taking a cut of any earnings but from the free exposure they're already taking. That will be the thing to watch, not picking apart someone's sentences.
Artists should use these opportunities to do just that. Use the stuff you create as a portfolio and use it to find other opportunities, if that's what you want; but don't try and tear it down just because you're not involved. At the end of the day, it'll be what you the creator puts into it that'll make it successful; a film studio (or in this case, the Lab) can dress up any old piece of junk and promote it, but an audience will still see it for what it's worth.
Wednesday, 27 April 2011
Gone Fishin'!

This is our Fishaversary dock!
I've been building it over the past couple of weeks in preparation for our participation in the 7Seas Fishing Fishaversary 2011 celebration this weekend. I used one of the trees that Wynx Whiplash made for the Shire that houses the treetop shops and adapted it to fit the 16 metre plot we have at our sim.
Come visit it!
Tuesday, 26 April 2011
Little Bee Visits Parallel Worlds
My pal Betty Rogan is an amazing in-world artist and her snapshots never cease to amaze me. Here's another beauty. It took me ages to spot Little Bee though! If you're struggling, you might want to head to her Flickr page - she's added a note!
Sunday, 24 April 2011
Poppin'!
Machinima is hard to make. Lots of people try it with varying degrees of success. Some those people get high praise for their work, but most don't.
So, in an effort to try and give some more people the much deserved recognition that I think they deserve, I've teamed with fellow tiny machinimatographer Pyewacket Bellman and started a sister blog to this one: Virtual Popcorn, the machinima review blog!
What gives us the right to put forward our reviews? Well, for one, we make machinima. We've gone through the whole process of casting, filming, editing, scoring, titling and uploading a number of films between us. Are they all the best you can get? In some opinions, yes; in others, not at all. Personally, I can look at every film I've done to date and pick faults with almost all of them. Sometimes you don't see these things until you're watching them as a neutral observer and that's what I hope we'll be here. We will criticise where we feel criticism is needed and we'll applaud where it's deserved.
I hope you'll follow that blog too and if you know of any Second Life-generated machinima that you feel deserves more exposure, do let us know!
So, in an effort to try and give some more people the much deserved recognition that I think they deserve, I've teamed with fellow tiny machinimatographer Pyewacket Bellman and started a sister blog to this one: Virtual Popcorn, the machinima review blog!
What gives us the right to put forward our reviews? Well, for one, we make machinima. We've gone through the whole process of casting, filming, editing, scoring, titling and uploading a number of films between us. Are they all the best you can get? In some opinions, yes; in others, not at all. Personally, I can look at every film I've done to date and pick faults with almost all of them. Sometimes you don't see these things until you're watching them as a neutral observer and that's what I hope we'll be here. We will criticise where we feel criticism is needed and we'll applaud where it's deserved.
I hope you'll follow that blog too and if you know of any Second Life-generated machinima that you feel deserves more exposure, do let us know!
Sunday, 17 April 2011
Humbling
Hmm, this blog entry from Mr Crap isn't good.
I used to work in the retail sector which - in my experienced opinion - is probably far more customer-focused than any other sector of business. In retail, your customers aren't miles away on the end of a telephone line or a randomly-generated name in a chat box but RIGHT THERE in front of you, so your customer service has to be second-to-none.
I was proud of the fact that when my shops (I worked in several across a chain) got back their bi-monthly Mystery Shopper scores, they were always within the top 2% of the company. 'What was my secret?' colleagues would ask. There was no secret: I simply instructed my team to treat each customer they helped as an individual, meet their individual needs, treat them like a human being with a human query, not as a potential cash-cow. Some in retail would suggest that this didn't get results - i.e. sales through the till - as you'd allow people to walk out without taking any money from them; but they'd come back, I'd argue, and more often than not they did, because they knew that they could trust that team to help them.
But the key question should have been: how difficult was it to achieve this? And my answer would be: as easy as opening your mouth to talk to someone. Simple as that.
If the Lab can't find someone with basic human decency to treat people as their equals; but the fact is, the Lab is probably populated now solely by computer engineers or coders - who again in my experience have as much social approach as a twig with a piece of dog crap stuck on the end of it; if you're a coder, feel free to argue your point - and that is where the Lab will fall down.
Bottom line: helping someone isn't hard. It isn't a chore. And the reward it brings from doing it right is immeasurable.
I used to work in the retail sector which - in my experienced opinion - is probably far more customer-focused than any other sector of business. In retail, your customers aren't miles away on the end of a telephone line or a randomly-generated name in a chat box but RIGHT THERE in front of you, so your customer service has to be second-to-none.
I was proud of the fact that when my shops (I worked in several across a chain) got back their bi-monthly Mystery Shopper scores, they were always within the top 2% of the company. 'What was my secret?' colleagues would ask. There was no secret: I simply instructed my team to treat each customer they helped as an individual, meet their individual needs, treat them like a human being with a human query, not as a potential cash-cow. Some in retail would suggest that this didn't get results - i.e. sales through the till - as you'd allow people to walk out without taking any money from them; but they'd come back, I'd argue, and more often than not they did, because they knew that they could trust that team to help them.
But the key question should have been: how difficult was it to achieve this? And my answer would be: as easy as opening your mouth to talk to someone. Simple as that.
If the Lab can't find someone with basic human decency to treat people as their equals; but the fact is, the Lab is probably populated now solely by computer engineers or coders - who again in my experience have as much social approach as a twig with a piece of dog crap stuck on the end of it; if you're a coder, feel free to argue your point - and that is where the Lab will fall down.
Bottom line: helping someone isn't hard. It isn't a chore. And the reward it brings from doing it right is immeasurable.
Saturday, 16 April 2011
Caveman Style!
I decided that our latest live music performer to the Shire - WashedUp Sideways - needed some backing performers, so took to my drum kit to support him. I also roped karmagirl Avro into helping out on the bongos too!
It's Pre-Hysterical Month around Raglan Shire this month, hence the reason we're all dressed up as cavemen and a huge tar pit has opened up in the middle of the sim!
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